1^n = ( (a( 4 ÷ π))* (b( 4 ÷ π) )÷ ab)

1 ^3 = 1.2732395447351

Dimensional convertibility. This observation is basically for splitting a cubes or squares calculating the average value. As you can split a cube into two equal pieces, one of its side will be greater than the other two side of the same face. Similar observation can be seen in a square too.

The formula is as follows :

1^3 = ((( 4 ÷ (2π ))^2)π)

= 1.2732395447351…..

the shortcut is :

1^3 = 4 ÷ π

= 1.2732395447351

Logic and explanation behind formula:

- Perimeter of one face of cube or square = 4
- Find the radius by dividing it with 2π
- Apply the volume formula of cylinder is πr^2h
- h = 1.
- 1 is undefined base dimensions and can be defined to any types of unit of measurements like ara, volume, energy etc..

Hence 1^3 ÷ 2 or 1 ^ 2 ÷ 2 = 0.6366197723675…..

If you are curious to know 1^n in the model of above observation for eg: a) 1^7 = ? or b) 1^ 8 etc..

Considering a possibility of 2 squares and 1 cube ie. 1^2*1^2*1^3 or 2 cubes and an undefined 1 ie. 2(1^3 )*1^1 or 3 squares and an undefined 1 ie.3(1^2)*1^1 one could define a a average possible value for total numbers of complete squares alone as 3 and total number of complete cubes as 2 ie. 3(1^2)*2(1^3)and also the same value reflect for 1^n and the calculation is :

=3(1.2732395447351)*2(1.2732395447351)

= 9.7268336296644 ÷ 6

= 1.6211389382774

! ( 6 = 3*2 is the products of total numbers of complete squares and cubes )

So the possible average value of

1^n = ( (a( 4 ÷ π))* (b( 4 ÷ π) )÷ ab)

where n is considered here a positive integer > 3

n can be a combination of square(s) and cube(s) or square(s) alone or cube(s) alone.

a = total number of complete square alone.

b = total number of complete cubes alone.

Square and Cube are dimensions. In real world you can observe it as the shadow of a 3D object in various brightness of a same color of light in the same angle.

In real world example 3 blue lights of different brightness in same angle. The first light source produce a 2D (square) shadow and the 2 and 3 light sources also produce shadow for each but these light sources also cause some part of shadow to fade from 3 of the light sources. If one calculated the area of first shadow and wanted to know the average value of shadows with respect to 3 light sources and to compare with the value of first shadow is 1^3 is the value.

The above formula overcome the limitation of placing many light sources in same angle in same location point focusing the same 3D object.

Some science fiction thought are there, if an object of 1 meter radius rotate at 232457 rotation per second, positioned at an angle 48.83° left and above to the sun set angle(farthest angle from west in the previous year) , it's shadow likely to disappear. And 2 * 232457 rps (anti clock wise) will likely to take the object in the negative time or past appearance of the object, if the shadow of the object appear in front of the object. And clockwise rotation likely to take positive time or future appearance of the object.!!

Some weird thought on usage eg: e=mc^2 , e÷ mc^2 or mc^2÷e = 1, 1= 1÷(4÷π) = 1÷(1*1*1 or 1^2) cube or square dimensional value of energy.

When m=c^2, 1 = c^4÷c^4 = , 1 = (1÷(( e÷ c^4)*2(4÷π)) = 3.18086256175*10^21

!! Any object that with a constant slow speed(vibration) per second of : 1÷(2*(4√3.18086256175E21) )

seems to have the quantum value of energy and may be capable of inter dimensional conversation or pass through another object or may allow another object to pass through. The best assumption for an experiment in vacuum. It may also possible to try with value as m = c and c^3 instead of c^4. However in dimensional conversation c^3 don't seem to be adequate.

In preview of above there are some raw thoughts regarding negative time or past time and future time as concepts.

Negative time is past time frame and positive time is future time frame.

Some science fiction thought are there, if an object of 1 meter radius rotate at 232457 rotation per second, positioned at an angle 48.83° left and above to the sun set angle(farthest angle from west in the previous year) , it's shadow likely to disappear. And 2 * 232457 rps (anti clock wise) will likely to take the object in the negative time or past appearance of the object, if the shadow of the object appear in front of the object. And clockwise rotation likely to take positive time or future appearance of the object.!!